/** * Copyright 1993-2013 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ //////////////////////////////////////////////////////////////////////////////// // // Utility funcs to wrap up saving a surface or the back buffer as a PPM file // In addition, wraps up a threshold comparision of two PPMs. // // These functions are designed to be used to implement an automated QA testing for SDK samples. // // Author: Bryan Dudash // Email: sdkfeedback@nvidia.com // // Copyright (c) NVIDIA Corporation. All rights reserved. //////////////////////////////////////////////////////////////////////////////// #include #include HRESULT CheckRenderD3D10::ActiveRenderTargetToPPM(ID3D10Device *pDevice, const char *zFileName) { ID3D10RenderTargetView *pRTV = NULL; pDevice->OMGetRenderTargets(1,&pRTV,NULL); ID3D10Resource *pSourceResource = NULL; pRTV->GetResource(&pSourceResource); return ResourceToPPM(pDevice,pSourceResource,zFileName); } HRESULT CheckRenderD3D10::ResourceToPPM(ID3D10Device *pDevice, ID3D10Resource *pResource, const char *zFileName) { D3D10_RESOURCE_DIMENSION rType; pResource->GetType(&rType); if (rType != D3D10_RESOURCE_DIMENSION_TEXTURE2D) { printf("SurfaceToPPM: pResource is not a 2D texture! Aborting...\n"); return E_FAIL; } ID3D10Texture2D *pSourceTexture = (ID3D10Texture2D *)pResource; ID3D10Texture2D *pTargetTexture = NULL; D3D10_TEXTURE2D_DESC desc; pSourceTexture->GetDesc(&desc); desc.BindFlags = 0; desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ; desc.Usage = D3D10_USAGE_STAGING; if (FAILED(pDevice->CreateTexture2D(&desc,NULL,&pTargetTexture))) { printf("SurfaceToPPM: Unable to create target Texture resoruce! Aborting... \n"); return E_FAIL; } pDevice->CopyResource(pTargetTexture,pSourceTexture); D3D10_MAPPED_TEXTURE2D mappedTex2D; pTargetTexture->Map(0,D3D10_MAP_READ,0,&mappedTex2D); // Need to convert from dx pitch to pitch=width unsigned char *pPPMData = new unsigned char[desc.Width*desc.Height*4]; for (unsigned int iHeight = 0; iHeightUnmap(0); // Prepends the PPM header info and bumps byte data afterwards sdkSavePPM4ub(zFileName, pPPMData, desc.Width, desc.Height); delete [] pPPMData; pTargetTexture->Release(); return S_OK; } bool CheckRenderD3D10::PPMvsPPM(const char *src_file, const char *ref_file, const char *exec_path, const float epsilon, const float threshold) { char *ref_file_path = sdkFindFilePath(ref_file, exec_path); if (ref_file_path == NULL) { printf("CheckRenderD3D10::PPMvsPPM unable to find <%s> in <%s> Aborting comparison!\n", ref_file, exec_path); printf(">>> Check info.xml and [project//data] folder <%s> <<<\n", ref_file); printf("Aborting comparison!\n"); printf(" FAILURE!\n"); return false; } return (sdkComparePPM(src_file,ref_file_path,epsilon,threshold,true) == true); }