/* * Copyright 1993-2013 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #pragma once #ifndef _RENDERCHECK_D3D11_H_ #define _RENDERCHECK_D3D11_H_ #include #include #include #include #include class CheckRenderD3D11 { public: CheckRenderD3D11() {} static HRESULT ActiveRenderTargetToPPM(ID3D11Device *pDevice, const char *zFileName); static HRESULT ResourceToPPM(ID3D11Device *pDevice, ID3D11Resource *pResource, const char *zFileName); static bool PPMvsPPM(const char *src_file, const char *ref_file, const char *exec_path, const float epsilon, const float threshold = 0.0f); }; #endif