/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #ifndef _FDTD3DREFERENCE_H_ #define _FDTD3DREFERENCE_H_ void generateRandomData(float *data, const int dimx, const int dimy, const int dimz, const float lowerBound, const float upperBound); void generatePatternData(float *data, const int dimx, const int dimy, const int dimz, const float lowerBound, const float upperBound); bool fdtdReference(float *output, const float *input, const float *coeff, const int dimx, const int dimy, const int dimz, const int radius, const int timesteps); bool compareData(const float *output, const float *reference, const int dimx, const int dimy, const int dimz, const int radius, const float tolerance=0.0001f); #endif