/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #ifndef PARTICLES_KERNEL_H #define PARTICLES_KERNEL_H #include "vector_types.h" typedef unsigned int uint; struct SimParams { float3 gravity; float globalDamping; float noiseFreq; float noiseAmp; float3 cursorPos; float time; float3 noiseSpeed; }; struct float4x4 { float m[16]; }; #endif