/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ extern const char *particleVS; extern const char *particleSpherePS, *simplePS, *particlePS, *particleShadowPS; extern const char *mblurVS, *mblurGS; extern const char *passThruVS, *texture2DPS, *blurPS; extern const char *floorVS, *floorPS;