/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ attribute vec4 a_position; uniform mat4 projection; uniform mat4 modelview; void main() { gl_PointSize = 1.0; gl_Position = projection * modelview * a_position; }