/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ void main() { if(length(gl_PointCoord-vec2(0.5)) > 0.5) discard; gl_FragColor = vec4(0.0, 1.0, 0.0, 0.5); }