/* * Portions Copyright (c) 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * * Portions Copyright (c) 2009 Mike Giles, Oxford University. All rights reserved. * Portions Copyright (c) 2008 Frances Y. Kuo and Stephen Joe. All rights reserved. * * Sobol Quasi-random Number Generator example * * Based on CUDA code submitted by Mike Giles, Oxford University, United Kingdom * http://people.maths.ox.ac.uk/~gilesm/ * * and C code developed by Stephen Joe, University of Waikato, New Zealand * and Frances Kuo, University of New South Wales, Australia * http://web.maths.unsw.edu.au/~fkuo/sobol/ * * For theoretical background see: * * P. Bratley and B.L. Fox. * Implementing Sobol's quasirandom sequence generator * http://portal.acm.org/citation.cfm?id=42288 * ACM Trans. on Math. Software, 14(1):88-100, 1988 * * S. Joe and F. Kuo. * Remark on algorithm 659: implementing Sobol's quasirandom sequence generator. * http://portal.acm.org/citation.cfm?id=641879 * ACM Trans. on Math. Software, 29(1):49-57, 2003 * */ #ifndef SOBOL_GPU_H #define SOBOL_GPU_H extern "C" void sobolGPU(int n_vectors, int n_dimensions, unsigned int *d_directions, float *d_output); #endif