/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #ifndef PERMUTATIONS_H #define PERMUTATIONS_H #include // assert static void computePermutations(uint permutations[1024]) { int indices[16]; int num = 0; // 3 element permutations: // first cluster [0,i) is at the start for (int m = 0; m < 16; ++m) { indices[m] = 0; } const int imax = 15; for (int i = imax; i >= 0; --i) { // second cluster [i,j) is half along for (int m = i; m < 16; ++m) { indices[m] = 2; } const int jmax = (i == 0) ? 15 : 16; for (int j = jmax; j >= i; --j) { // last cluster [j,k) is at the end if (j < 16) { indices[j] = 1; } uint permutation = 0; for (int p = 0; p < 16; p++) { permutation |= indices[p] << (p * 2); //permutation |= indices[15-p] << (p * 2); } permutations[num] = permutation; num++; } } assert(num == 151); for (int i = 0; i < 9; i++) { permutations[num] = 0x000AA555; num++; } assert(num == 160); // Append 4 element permutations: // first cluster [0,i) is at the start for (int m = 0; m < 16; ++m) { indices[m] = 0; } for (int i = imax; i >= 0; --i) { // second cluster [i,j) is one third along for (int m = i; m < 16; ++m) { indices[m] = 2; } const int jmax = (i == 0) ? 15 : 16; for (int j = jmax; j >= i; --j) { // third cluster [j,k) is two thirds along for (int m = j; m < 16; ++m) { indices[m] = 3; } int kmax = (j == 0) ? 15 : 16; for (int k = kmax; k >= j; --k) { // last cluster [k,n) is at the end if (k < 16) { indices[k] = 1; } uint permutation = 0; bool hasThree = false; for (int p = 0; p < 16; p++) { permutation |= indices[p] << (p * 2); //permutation |= indices[15-p] << (p * 2); if (indices[p] == 3) hasThree = true; } if (hasThree) { permutations[num] = permutation; num++; } } } } assert(num == 975); // 1024 - 969 - 7 = 48 extra elements // It would be nice to set these extra elements with better values... for (int i = 0; i < 49; i++) { permutations[num] = 0x00AAFF55; num++; } assert(num == 1024); } #endif // PERMUTATIONS_H