/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ /** ************************************************************************** * \file BmpUtil.h * \brief Contains basic image operations declaration. * * This file contains declaration of basic bitmap loading, saving, * conversions to different representations and memory management routines. */ #pragma once #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) #pragma pack(push) #endif #pragma pack(1) typedef char int8; typedef short int16; typedef int int32; typedef unsigned char uint8; typedef unsigned short uint16; typedef unsigned int uint32; /** * \brief Bitmap file header structure * * Bitmap file header structure */ typedef struct { uint16 _bm_signature; //!< File signature, must be "BM" uint32 _bm_file_size; //!< File size uint32 _bm_reserved; //!< Reserved, must be zero uint32 _bm_bitmap_data; //!< Bitmap data } BMPFileHeader; /** * \brief Bitmap info header structure * * Bitmap info header structure */ typedef struct { uint32 _bm_info_header_size; //!< Info header size, must be 40 uint32 _bm_image_width; //!< Image width uint32 _bm_image_height; //!< Image height uint16 _bm_num_of_planes; //!< Amount of image planes, must be 1 uint16 _bm_color_depth; //!< Color depth uint32 _bm_compressed; //!< Image compression, must be none uint32 _bm_bitmap_size; //!< Size of bitmap data uint32 _bm_hor_resolution; //!< Horizontal resolution, assumed to be 0 uint32 _bm_ver_resolution; //!< Vertical resolution, assumed to be 0 uint32 _bm_num_colors_used; //!< Number of colors used, assumed to be 0 uint32 _bm_num_important_colors; //!< Number of important colors, assumed to be 0 } BMPInfoHeader; #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) #pragma pack(pop) #else #pragma pack() #endif /** * \brief Simple 2D size / region_of_interest structure * * Simple 2D size / region_of_interest structure */ typedef struct { int width; //!< ROI width int height; //!< ROI height } ROI; /** * One-byte unsigned integer type */ typedef unsigned char byte; extern "C" { int clamp_0_255(int x); float round_f(float num); byte *MallocPlaneByte(int width, int height, int *pStepBytes); short *MallocPlaneShort(int width, int height, int *pStepBytes); float *MallocPlaneFloat(int width, int height, int *pStepBytes); void CopyByte2Float(byte *ImgSrc, int StrideB, float *ImgDst, int StrideF, ROI Size); void CopyFloat2Byte(float *ImgSrc, int StrideF, byte *ImgDst, int StrideB, ROI Size); void FreePlane(void *ptr); void AddFloatPlane(float Value, float *ImgSrcDst, int StrideF, ROI Size); void MulFloatPlane(float Value, float *ImgSrcDst, int StrideF, ROI Size); int PreLoadBmp(char *FileName, int *Width, int *Height); void LoadBmpAsGray(char *FileName, int Stride, ROI ImSize, byte *Img); void DumpBmpAsGray(char *FileName, byte *Img, int Stride, ROI ImSize); void DumpBlockF(float *PlaneF, int StrideF, char *Fname); void DumpBlock(byte *Plane, int Stride, char *Fname); float CalculateMSE(byte *Img1, byte *Img2, int Stride, ROI Size); float CalculatePSNR(byte *Img1, byte *Img2, int Stride, ROI Size); }