/* * Copyright 2020 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #ifndef _NVMEDIA_TEST_IMAGE_UTILS_H_ #define _NVMEDIA_TEST_IMAGE_UTILS_H_ #ifdef __cplusplus extern "C" { #endif #include "misc_utils.h" #include "nvmedia_core.h" #include "nvmedia_surface.h" #include "nvmedia_image.h" #include "cmdline.h" #if (NV_IS_SAFETY == 1) #include "nvmedia_image_internal.h" #endif #define PACK_RGBA(R, G, B, A) (((uint32_t)(A) << 24) | ((uint32_t)(B) << 16) | \ ((uint32_t)(G) << 8) | (uint32_t)(R)) #define DEFAULT_ALPHA 0x80 // ReadImage // // ReadImage() Read image from file // // Arguments: // // filename // (in) Input file name // // frameNum // (in) Frame number to read. Use for stream input files. // // width // (in) Surface width // // height // (in) Surface height // // image // (out) Pointer to pre-allocated output surface // // uvOrderFlag // (in) Flag for UV order. If true - UV; If false - VU; // // bytesPerPixel // (in) Bytes per pixel. Nedded for RAW image types handling. // RAW8 - 1 byte per pixel // RAW10, RAW12, RAW14 - 2 bytes per pixel // // pixelAlignment // (in) Alignment of bits in pixel. // 0 - LSB Aligned // 1 - MSB Aligned NvMediaStatus ReadImage( char *fileName, uint32_t frameNum, uint32_t width, uint32_t height, NvMediaImage *image, NvMediaBool uvOrderFlag, uint32_t bytesPerPixel, uint32_t pixelAlignment); // InitImage // // InitImage() Init image data to zeros // // Arguments: // // image // (in) image to initialize // // width // (in) Surface width // // height // (in) Surface height NvMediaStatus InitImage( NvMediaImage *image, uint32_t width, uint32_t height); NvMediaStatus AllocateBufferToWriteImage( Blit2DTest *ctx, NvMediaImage *image, NvMediaBool uvOrderFlag, NvMediaBool appendFlag); // WriteImageToBuffer // // WriteImageToBuffer() Save RGB or YUV image // NvMediaStatus WriteImageToAllocatedBuffer( Blit2DTest *ctx, NvMediaImage *image, NvMediaBool uvOrderFlag, NvMediaBool appendFlag, uint32_t bytesPerPixel); #ifdef __cplusplus } #endif #endif /* _NVMEDIA_TEST_IMAGE_UTILS_H_ */