/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #ifndef CONVOLUTIONTEXTURE_COMMON_H #define CONVOLUTIONTEXTURE_COMMON_H #include //////////////////////////////////////////////////////////////////////////////// // Convolution kernel size (the only parameter inlined in the code) //////////////////////////////////////////////////////////////////////////////// #define KERNEL_RADIUS 8 #define KERNEL_LENGTH (2 * KERNEL_RADIUS + 1) //////////////////////////////////////////////////////////////////////////////// // Reference CPU convolution //////////////////////////////////////////////////////////////////////////////// extern "C" void convolutionRowsCPU( float *h_Dst, float *h_Src, float *h_Kernel, int imageW, int imageH, int kernelR ); extern "C" void convolutionColumnsCPU( float *h_Dst, float *h_Src, float *h_Kernel, int imageW, int imageH, int kernelR ); //////////////////////////////////////////////////////////////////////////////// // GPU texture-based convolution //////////////////////////////////////////////////////////////////////////////// extern "C" void setConvolutionKernel(float *h_Kernel); extern "C" void convolutionRowsGPU( float *d_Dst, cudaArray *a_Src, int imageW, int imageH, cudaTextureObject_t texSrc ); extern "C" void convolutionColumnsGPU( float *d_Dst, cudaArray *a_Src, int imageW, int imageH, cudaTextureObject_t texSrc ); #endif