/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #ifndef CONVOLUTIONFFT2D_COMMON_H #define CONVOLUTIONFFT2D_COMMON_H typedef unsigned int uint; #ifdef __CUDACC__ typedef float2 fComplex; #else typedef struct { float x; float y; } fComplex; #endif //////////////////////////////////////////////////////////////////////////////// // Helper functions //////////////////////////////////////////////////////////////////////////////// //Round a / b to nearest higher integer value inline int iDivUp(int a, int b) { return (a % b != 0) ? (a / b + 1) : (a / b); } //Align a to nearest higher multiple of b inline int iAlignUp(int a, int b) { return (a % b != 0) ? (a - a % b + b) : a; } extern "C" void convolutionClampToBorderCPU( float *h_Result, float *h_Data, float *h_Kernel, int dataH, int dataW, int kernelH, int kernelW, int kernelY, int kernelX ); extern "C" void padKernel( float *d_PaddedKernel, float *d_Kernel, int fftH, int fftW, int kernelH, int kernelW, int kernelY, int kernelX ); extern "C" void padDataClampToBorder( float *d_PaddedData, float *d_Data, int fftH, int fftW, int dataH, int dataW, int kernelH, int kernelW, int kernelY, int kernelX ); extern "C" void modulateAndNormalize( fComplex *d_Dst, fComplex *d_Src, int fftH, int fftW, int padding ); extern "C" void spPostprocess2D( void *d_Dst, void *d_Src, uint DY, uint DX, uint padding, int dir ); extern "C" void spPreprocess2D( void *d_Dst, void *d_Src, uint DY, uint DX, uint padding, int dir ); extern "C" void spProcess2D( void *d_Data, void *d_Data0, void *d_Kernel0, uint DY, uint DX, int dir ); #endif //CONVOLUTIONFFT2D_COMMON_H