/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property and * proprietary rights in and to this software and related documentation. * Any use, reproduction, disclosure, or distribution of this software * and related documentation without an express license agreement from * NVIDIA Corporation is strictly prohibited. * * Please refer to the applicable NVIDIA end user license agreement (EULA) * associated with this source code for terms and conditions that govern * your use of this NVIDIA software. * */ #include "common.h" /////////////////////////////////////////////////////////////////////////////// /// \brief upscale one component of a displacement field, CUDA kernel /// \param[in] width field width /// \param[in] height field height /// \param[in] stride field stride /// \param[in] scale scale factor (multiplier) /// \param[out] out result /////////////////////////////////////////////////////////////////////////////// __global__ void UpscaleKernel(int width, int height, int stride, float scale, float *out, cudaTextureObject_t texCoarse) { const int ix = threadIdx.x + blockIdx.x * blockDim.x; const int iy = threadIdx.y + blockIdx.y * blockDim.y; if (ix >= width || iy >= height) return; float x = ((float)ix + 0.5f) / (float)width; float y = ((float)iy + 0.5f) / (float)height; // exploit hardware interpolation // and scale interpolated vector to match next pyramid level resolution out[ix + iy * stride] = tex2D(texCoarse, x, y) * scale; } /////////////////////////////////////////////////////////////////////////////// /// \brief upscale one component of a displacement field, kernel wrapper /// \param[in] src field component to upscale /// \param[in] width field current width /// \param[in] height field current height /// \param[in] stride field current stride /// \param[in] newWidth field new width /// \param[in] newHeight field new height /// \param[in] newStride field new stride /// \param[in] scale value scale factor (multiplier) /// \param[out] out upscaled field component /////////////////////////////////////////////////////////////////////////////// static void Upscale(const float *src, int width, int height, int stride, int newWidth, int newHeight, int newStride, float scale, float *out) { dim3 threads(32, 8); dim3 blocks(iDivUp(newWidth, threads.x), iDivUp(newHeight, threads.y)); cudaTextureObject_t texCoarse; cudaResourceDesc texRes; memset(&texRes,0,sizeof(cudaResourceDesc)); texRes.resType = cudaResourceTypePitch2D; texRes.res.pitch2D.devPtr = (void*)src; texRes.res.pitch2D.desc = cudaCreateChannelDesc(); texRes.res.pitch2D.width = width; texRes.res.pitch2D.height = height; texRes.res.pitch2D.pitchInBytes = stride * sizeof(float); cudaTextureDesc texDescr; memset(&texDescr,0,sizeof(cudaTextureDesc)); texDescr.normalizedCoords = true; texDescr.filterMode = cudaFilterModeLinear; texDescr.addressMode[0] = cudaAddressModeMirror; texDescr.addressMode[1] = cudaAddressModeMirror; texDescr.readMode = cudaReadModeElementType; checkCudaErrors(cudaCreateTextureObject(&texCoarse, &texRes, &texDescr, NULL)); UpscaleKernel<<>>(newWidth, newHeight, newStride, scale, out, texCoarse); }