/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property and * proprietary rights in and to this software and related documentation. * Any use, reproduction, disclosure, or distribution of this software * and related documentation without an express license agreement from * NVIDIA Corporation is strictly prohibited. * * Please refer to the applicable NVIDIA end user license agreement (EULA) * associated with this source code for terms and conditions that govern * your use of this NVIDIA software. * */ #include "common.h" /////////////////////////////////////////////////////////////////////////////// /// \brief compute image derivatives /// /// CUDA kernel, relies heavily on texture unit /// \param[in] width image width /// \param[in] height image height /// \param[in] stride image stride /// \param[out] Ix x derivative /// \param[out] Iy y derivative /// \param[out] Iz temporal derivative /////////////////////////////////////////////////////////////////////////////// __global__ void ComputeDerivativesKernel(int width, int height, int stride, float *Ix, float *Iy, float *Iz, cudaTextureObject_t texSource, cudaTextureObject_t texTarget) { const int ix = threadIdx.x + blockIdx.x * blockDim.x; const int iy = threadIdx.y + blockIdx.y * blockDim.y; const int pos = ix + iy * stride; if (ix >= width || iy >= height) return; float dx = 1.0f / (float)width; float dy = 1.0f / (float)height; float x = ((float)ix + 0.5f) * dx; float y = ((float)iy + 0.5f) * dy; float t0, t1; // x derivative t0 = tex2D(texSource, x - 2.0f * dx, y); t0 -= tex2D(texSource, x - 1.0f * dx, y) * 8.0f; t0 += tex2D(texSource, x + 1.0f * dx, y) * 8.0f; t0 -= tex2D(texSource, x + 2.0f * dx, y); t0 /= 12.0f; t1 = tex2D(texTarget, x - 2.0f * dx, y); t1 -= tex2D(texTarget, x - 1.0f * dx, y) * 8.0f; t1 += tex2D(texTarget, x + 1.0f * dx, y) * 8.0f; t1 -= tex2D(texTarget, x + 2.0f * dx, y); t1 /= 12.0f; Ix[pos] = (t0 + t1) * 0.5f; // t derivative Iz[pos] = tex2D(texTarget, x, y) - tex2D(texSource, x, y); // y derivative t0 = tex2D(texSource, x, y - 2.0f * dy); t0 -= tex2D(texSource, x, y - 1.0f * dy) * 8.0f; t0 += tex2D(texSource, x, y + 1.0f * dy) * 8.0f; t0 -= tex2D(texSource, x, y + 2.0f * dy); t0 /= 12.0f; t1 = tex2D(texTarget, x, y - 2.0f * dy); t1 -= tex2D(texTarget, x, y - 1.0f * dy) * 8.0f; t1 += tex2D(texTarget, x, y + 1.0f * dy) * 8.0f; t1 -= tex2D(texTarget, x, y + 2.0f * dy); t1 /= 12.0f; Iy[pos] = (t0 + t1) * 0.5f; } /////////////////////////////////////////////////////////////////////////////// /// \brief compute image derivatives /// /// \param[in] I0 source image /// \param[in] I1 tracked image /// \param[in] w image width /// \param[in] h image height /// \param[in] s image stride /// \param[out] Ix x derivative /// \param[out] Iy y derivative /// \param[out] Iz temporal derivative /////////////////////////////////////////////////////////////////////////////// static void ComputeDerivatives(const float *I0, const float *I1, int w, int h, int s, float *Ix, float *Iy, float *Iz) { dim3 threads(32, 6); dim3 blocks(iDivUp(w, threads.x), iDivUp(h, threads.y)); cudaTextureObject_t texSource, texTarget; cudaResourceDesc texRes; memset(&texRes,0,sizeof(cudaResourceDesc)); texRes.resType = cudaResourceTypePitch2D; texRes.res.pitch2D.devPtr = (void*)I0; texRes.res.pitch2D.desc = cudaCreateChannelDesc(); texRes.res.pitch2D.width = w; texRes.res.pitch2D.height = h; texRes.res.pitch2D.pitchInBytes = s * sizeof(float); cudaTextureDesc texDescr; memset(&texDescr,0,sizeof(cudaTextureDesc)); texDescr.normalizedCoords = true; texDescr.filterMode = cudaFilterModeLinear; texDescr.addressMode[0] = cudaAddressModeMirror; texDescr.addressMode[1] = cudaAddressModeMirror; texDescr.readMode = cudaReadModeElementType; checkCudaErrors(cudaCreateTextureObject(&texSource, &texRes, &texDescr, NULL)); memset(&texRes,0,sizeof(cudaResourceDesc)); texRes.resType = cudaResourceTypePitch2D; texRes.res.pitch2D.devPtr = (void*)I1; texRes.res.pitch2D.desc = cudaCreateChannelDesc(); texRes.res.pitch2D.width = w; texRes.res.pitch2D.height = h; texRes.res.pitch2D.pitchInBytes = s * sizeof(float); checkCudaErrors(cudaCreateTextureObject(&texTarget, &texRes, &texDescr, NULL)); ComputeDerivativesKernel<<>>(w, h, s, Ix, Iy, Iz, texSource, texTarget); }