/* * Copyright 2019-2020 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #version 450 #extension GL_ARB_separate_shader_objects : enable layout(location = 0) in vec3 fragColor; layout(location = 0) out vec4 outColor; void main() { outColor = vec4(fragColor, 1.0); }