/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #ifndef _SIMPLETEXTURE3D_KERNEL_CU_ #define _SIMPLETEXTURE3D_KERNEL_CU_ #include #include #include #include #include #include typedef unsigned int uint; typedef unsigned char uchar; cudaArray *d_volumeArray = 0; cudaTextureObject_t tex; // 3D texture __global__ void d_render(uint *d_output, uint imageW, uint imageH, float w, cudaTextureObject_t texObj) { uint x = __umul24(blockIdx.x, blockDim.x) + threadIdx.x; uint y = __umul24(blockIdx.y, blockDim.y) + threadIdx.y; float u = x / (float) imageW; float v = y / (float) imageH; // read from 3D texture float voxel = tex3D(texObj, u, v, w); if ((x < imageW) && (y < imageH)) { // write output color uint i = __umul24(y, imageW) + x; d_output[i] = voxel*255; } } extern "C" void setTextureFilterMode(bool bLinearFilter) { if (tex) { checkCudaErrors(cudaDestroyTextureObject(tex)); } cudaResourceDesc texRes; memset(&texRes,0,sizeof(cudaResourceDesc)); texRes.resType = cudaResourceTypeArray; texRes.res.array.array = d_volumeArray; cudaTextureDesc texDescr; memset(&texDescr,0,sizeof(cudaTextureDesc)); texDescr.normalizedCoords = true; texDescr.filterMode = bLinearFilter ? cudaFilterModeLinear : cudaFilterModePoint;; texDescr.addressMode[0] = cudaAddressModeWrap; texDescr.addressMode[1] = cudaAddressModeWrap; texDescr.addressMode[2] = cudaAddressModeWrap; texDescr.readMode = cudaReadModeNormalizedFloat; checkCudaErrors(cudaCreateTextureObject(&tex, &texRes, &texDescr, NULL)); } extern "C" void initCuda(const uchar *h_volume, cudaExtent volumeSize) { // create 3D array cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc(); checkCudaErrors(cudaMalloc3DArray(&d_volumeArray, &channelDesc, volumeSize)); // copy data to 3D array cudaMemcpy3DParms copyParams = {0}; copyParams.srcPtr = make_cudaPitchedPtr((void *)h_volume, volumeSize.width*sizeof(uchar), volumeSize.width, volumeSize.height); copyParams.dstArray = d_volumeArray; copyParams.extent = volumeSize; copyParams.kind = cudaMemcpyHostToDevice; checkCudaErrors(cudaMemcpy3D(©Params)); cudaResourceDesc texRes; memset(&texRes,0,sizeof(cudaResourceDesc)); texRes.resType = cudaResourceTypeArray; texRes.res.array.array = d_volumeArray; cudaTextureDesc texDescr; memset(&texDescr,0,sizeof(cudaTextureDesc)); texDescr.normalizedCoords = true; // access with normalized texture coordinates texDescr.filterMode = cudaFilterModeLinear; // linear interpolation // wrap texture coordinates texDescr.addressMode[0] = cudaAddressModeWrap; texDescr.addressMode[1] = cudaAddressModeWrap; texDescr.addressMode[2] = cudaAddressModeWrap; texDescr.readMode = cudaReadModeNormalizedFloat; checkCudaErrors(cudaCreateTextureObject(&tex, &texRes, &texDescr, NULL)); } extern "C" void render_kernel(dim3 gridSize, dim3 blockSize, uint *d_output, uint imageW, uint imageH, float w) { d_render<<>>(d_output, imageW, imageH, w, tex); } void cleanupCuda() { if (tex) { checkCudaErrors(cudaDestroyTextureObject(tex)); } if (d_volumeArray) { checkCudaErrors(cudaFreeArray(d_volumeArray)); } } #endif // #ifndef _SIMPLETEXTURE3D_KERNEL_CU_