/* * Copyright (c) 2005 - 2008 NVIDIA Corporation. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA Corporation is strictly prohibited. */ void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }