/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #ifndef _DEFINES_H_ #define _DEFINES_H_ typedef unsigned int uint; typedef unsigned char uchar; // if SAMPLE_VOLUME is 0, an implicit dataset is generated. If 1, a voxelized // dataset is loaded from file #define SAMPLE_VOLUME 1 // Using shared to store computed vertices and normals during triangle generation // improves performance #define USE_SHARED 1 // The number of threads to use for triangle generation (limited by shared memory size) #define NTHREADS 32 #define SKIP_EMPTY_VOXELS 1 #endif