/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ //////////////////////////////////////////////////////////////////////////////// // export C interface extern "C" void computeGold(float *reference, float *idata, const unsigned int len); //////////////////////////////////////////////////////////////////////////////// //! Compute reference data set //! Each element is multiplied with the number of threads / array length //! @param reference reference data, computed but preallocated //! @param idata input data as provided to device //! @param len number of elements in reference / idata //////////////////////////////////////////////////////////////////////////////// void computeGold(float *reference, float *idata, const unsigned int len) { const float f_len = static_cast(len); for (unsigned int i = 0; i < len; ++i) { reference[i] = idata[i] * f_len; } }