/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #ifndef _SIMPLETEXTURE_KERNEL_H_ #define _SIMPLETEXTURE_KERNEL_H_ #include //////////////////////////////////////////////////////////////////////////////// //! Transform an image using texture lookups //! @param g_odata output data in global memory //////////////////////////////////////////////////////////////////////////////// extern "C" __global__ void transformKernel(float *g_odata, int width, int height, float theta, CUtexObject tex) { // calculate normalized texture coordinates unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; float u = (float)x - (float)width/2; float v = (float)y - (float)height/2; float tu = u*cosf(theta) - v*sinf(theta); float tv = v*cosf(theta) + u*sinf(theta); tu /= (float)width; tv /= (float)height; // read from texture and write to global memory g_odata[y*width + x] = tex2D(tex, tu+0.5f, tv+0.5f); } #endif // #ifndef _SIMPLETEXTURE_KERNEL_H_