/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ /* Example of integrating CUDA functions into an existing * application / framework. * Reference solution computation. */ // Required header to support CUDA vector types #include //////////////////////////////////////////////////////////////////////////////// // export C interface extern "C" void computeGold(char *reference, char *idata, const unsigned int len); extern "C" void computeGold2(int2 *reference, int2 *idata, const unsigned int len); //////////////////////////////////////////////////////////////////////////////// //! Compute reference data set //! Each element is multiplied with the number of threads / array length //! @param reference reference data, computed but preallocated //! @param idata input data as provided to device //! @param len number of elements in reference / idata //////////////////////////////////////////////////////////////////////////////// void computeGold(char *reference, char *idata, const unsigned int len) { for (unsigned int i = 0; i < len; ++i) reference[i] = idata[i] - 10; } //////////////////////////////////////////////////////////////////////////////// //! Compute reference data set for int2 version //! Each element is multiplied with the number of threads / array length //! @param reference reference data, computed but preallocated //! @param idata input data as provided to device //! @param len number of elements in reference / idata //////////////////////////////////////////////////////////////////////////////// void computeGold2(int2 *reference, int2 *idata, const unsigned int len) { for (unsigned int i = 0; i < len; ++i) { reference[i].x = idata[i].x - idata[i].y; reference[i].y = idata[i].y; } }