/** * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #include #include #include #include #include //////////////////////////////////////////////////////////////////////////////// // Variable on the GPU used to generate unique identifiers of blocks. //////////////////////////////////////////////////////////////////////////////// __device__ int g_uids = 0; //////////////////////////////////////////////////////////////////////////////// // Print a simple message to signal the block which is currently executing. //////////////////////////////////////////////////////////////////////////////// __device__ void print_info(int depth, int thread, int uid, int parent_uid) { if (threadIdx.x == 0) { if (depth == 0) printf("BLOCK %d launched by the host\n", uid); else { char buffer[32]; for (int i = 0 ; i < depth ; ++i) { buffer[3*i+0] = '|'; buffer[3*i+1] = ' '; buffer[3*i+2] = ' '; } buffer[3*depth] = '\0'; printf("%sBLOCK %d launched by thread %d of block %d\n", buffer, uid, thread, parent_uid); } } __syncthreads(); } //////////////////////////////////////////////////////////////////////////////// // The kernel using CUDA dynamic parallelism. // // It generates a unique identifier for each block. Prints the information // about that block. Finally, if the 'max_depth' has not been reached, the // block launches new blocks directly from the GPU. //////////////////////////////////////////////////////////////////////////////// __global__ void cdp_kernel(int max_depth, int depth, int thread, int parent_uid) { // We create a unique ID per block. Thread 0 does that and shares the value with the other threads. __shared__ int s_uid; if (threadIdx.x == 0) { s_uid = atomicAdd(&g_uids, 1); } __syncthreads(); // We print the ID of the block and information about its parent. print_info(depth, thread, s_uid, parent_uid); // We launch new blocks if we haven't reached the max_depth yet. if (++depth >= max_depth) { return; } cdp_kernel<<>>(max_depth, depth, threadIdx.x, s_uid); } //////////////////////////////////////////////////////////////////////////////// // Main entry point. //////////////////////////////////////////////////////////////////////////////// int main(int argc, char **argv) { printf("starting Simple Print (CUDA Dynamic Parallelism)\n"); // Parse a few command-line arguments. int max_depth = 2; if (checkCmdLineFlag(argc, (const char **)argv, "help") || checkCmdLineFlag(argc, (const char **)argv, "h")) { printf("Usage: %s depth=\t(where max_depth is a value between 1 and 8).\n", argv[0]); exit(EXIT_SUCCESS); } if (checkCmdLineFlag(argc, (const char **)argv, "depth")) { max_depth = getCmdLineArgumentInt(argc, (const char **)argv, "depth"); if (max_depth < 1 || max_depth > 8) { printf("depth parameter has to be between 1 and 8\n"); exit(EXIT_FAILURE); } } // Find/set the device. int device = -1; cudaDeviceProp deviceProp; device = findCudaDevice(argc, (const char **)argv); checkCudaErrors(cudaGetDeviceProperties(&deviceProp, device)); if (!(deviceProp.major > 3 || (deviceProp.major == 3 && deviceProp.minor >= 5))) { printf("GPU %d - %s does not support CUDA Dynamic Parallelism\n Exiting.", device, deviceProp.name); exit(EXIT_WAIVED); } // Print a message describing what the sample does. printf("***************************************************************************\n"); printf("The CPU launches 2 blocks of 2 threads each. On the device each thread will\n"); printf("launch 2 blocks of 2 threads each. The GPU we will do that recursively\n"); printf("until it reaches max_depth=%d\n\n", max_depth); printf("In total 2"); int num_blocks = 2, sum = 2; for (int i = 1 ; i < max_depth ; ++i) { num_blocks *= 4; printf("+%d", num_blocks); sum += num_blocks; } printf("=%d blocks are launched!!! (%d from the GPU)\n", sum, sum-2); printf("***************************************************************************\n\n"); // We set the recursion limit for CDP to max_depth. cudaDeviceSetLimit(cudaLimitDevRuntimeSyncDepth, max_depth); // Launch the kernel from the CPU. printf("Launching cdp_kernel() with CUDA Dynamic Parallelism:\n\n"); cdp_kernel<<<2, 2>>>(max_depth, 0, 0, -1); checkCudaErrors(cudaGetLastError()); // Finalize. checkCudaErrors(cudaDeviceSynchronize()); exit(EXIT_SUCCESS); }